Project EmberProject Ember

Staves

Utility magic that does not deal damage.

List of Staves

NameRankUsesExp*Effect
stavesC
15+17Increases an ally's Res. Effect weakens each turn.
stavesB
3+40Sends an enemy into a berserker rage, causing them to attack enemies or allies.
stavesA
8+60Restores (Mag+10) HP to all allies within range.
stavesC
3+40Restores an adjacent ally's weapon to new condition.
stavesE
30+11Restores (Mag+10) HP to an adjacent ally.
stavesD
20+12Restores (Mag+20) HP to an adjacent ally.
stavesC
15+22Restores (Mag+10) HP to an ally within range.
stavesC
15+17Restores all HP to an adjacent ally.
stavesC
3+40Bring one ally within range adjacent to the user.
stavesC
10+20Returns allies to normal condition. (Cures sleep, etc.)
stavesS
5+10Restores all HP and status conditions to all allies.
stavesB
3+30Halts an enemy's magic for several turns.
stavesB
3+35Puts an enemy to sleep for several turns.
stavesE
30+13Once wielded by Tina. Restores (Mag+15) HP to an adjacent ally.
stavesC
5+15A staff with burning pitch. Grows dimmer each turn.
stavesD
3+30Unlocks doors.
stavesA
5+85Moves adjacent allies anywhere within (Mag/2)+5 spaces of user.

* Exp refers to the amount of level-up experience each cast of the staff will give. All staves (and weapons in general) in Project Ember give 2 WEXP per use.

Status Staves Accuracy

There are three staves that target enemies and inflict various status conditions: Berserk, Silence, and Sleep. The displayed hit of these staves is calculated through the following formula.

\(p = \text{Casting player unit}\)\(e = \text{Target enemy}\)\(D = \text{Tiles to target enemy}\)\(Hit = 30 + 6 * (Mag_{p} - Res_{e}) + Skl_{p} - D\)

Note that the part with \(Mag_{p} - Res_{e}\) does not floor at 0, so an enemy with high Res will be really hard to hit with these staves.

Project EmberProject Ember