Staves
Utility magic that does not deal damage.
List of Staves
Name | Rank | Uses | Exp* | Effect |
---|---|---|---|---|
C | 15 | +17 | Increases an ally's Res. Effect weakens each turn. | |
B | 3 | +40 | Sends an enemy into a berserker rage, causing them to attack enemies or allies. | |
A | 8 | +60 | Restores (Mag+10) HP to all allies within range. | |
C | 3 | +40 | Restores an adjacent ally's weapon to new condition. | |
E | 30 | +11 | Restores (Mag+10) HP to an adjacent ally. | |
D | 20 | +12 | Restores (Mag+20) HP to an adjacent ally. | |
C | 15 | +22 | Restores (Mag+10) HP to an ally within range. | |
C | 15 | +17 | Restores all HP to an adjacent ally. | |
C | 3 | +40 | Bring one ally within range adjacent to the user. | |
C | 10 | +20 | Returns allies to normal condition. (Cures sleep, etc.) | |
S | 5 | +10 | Restores all HP and status conditions to all allies. | |
B | 3 | +30 | Halts an enemy's magic for several turns. | |
B | 3 | +35 | Puts an enemy to sleep for several turns. | |
E | 30 | +13 | Once wielded by Tina. Restores (Mag+15) HP to an adjacent ally. | |
C | 5 | +15 | A staff with burning pitch. Grows dimmer each turn. | |
D | 3 | +30 | Unlocks doors. | |
A | 5 | +85 | Moves adjacent allies anywhere within (Mag/2)+5 spaces of user. |
* Exp refers to the amount of level-up experience each cast of the staff will give. All staves (and weapons in general) in Project Ember give 2 WEXP per use.
Status Staves Accuracy
There are three staves that target enemies and inflict various status conditions: Berserk, Silence, and Sleep. The displayed hit of these staves is calculated through the following formula.
\(p = \text{Casting player unit}\)\(e = \text{Target enemy}\)\(D = \text{Tiles to target enemy}\)\(Hit = 30 + 6 * (Mag_{p} - Res_{e}) + Skl_{p} - D\)Note that the part with \(Mag_{p} - Res_{e}\) does not floor at 0, so an enemy with high Res will be really hard to hit with these staves.