Magic
All tomes and staves in Project Ember.
Overview
This page shows a general overview of all tomes and staves in Project Ember. Click to an individual tome/staff's page to see full detailed information.
Magic Categories
Magic can be split into the following categories.
Anima
Magic based on the elements.
List of Anima Tomes
Name | Rank | Uses | Mt | Hit | Crt | Rng | Wt |
---|---|---|---|---|---|---|---|
C | 30 | 8 | 95 | 5 | 1–2 | 4 | |
A | 5 | 13 | 65 | 0 | 3–10 | 20 | |
S | 6 | 8 | 75 | 0 | 3–10 | 20 | |
C | 20 | 11 | 80 | 0 | 1–2 | 8 | |
S | 30 | 9 | 105 | 10 | 1–2 | 5 | |
A | 25 | 15 | 80 | 0 | 1–2 | 9 | |
E | 40 | 7 | 90 | 0 | 1–2 | 5 | |
S | 40 | 25 | 85 | 5 | 1–2 | 10 | |
Prf | 20 | 12 | 90 | 10 | 1–2 | 7 | |
D | 35 | 9 | 85 | 5 | 1–2 | 7 |
Light
Magic based on divine light.
Dark
Magic coming from ancient knowledge.
Staves
Utility magic that does not deal damage.
List of Staves
Name | Rank | Uses | Exp* | Effect |
---|---|---|---|---|
C | 15 | +17 | Increases an ally's Res. Effect weakens each turn. | |
B | 3 | +40 | Sends an enemy into a berserker rage, causing them to attack enemies or allies. | |
A | 8 | +60 | Restores (Mag+10) HP to all allies within range. | |
C | 3 | +40 | Restores an adjacent ally's weapon to new condition. | |
E | 30 | +11 | Restores (Mag+10) HP to an adjacent ally. | |
D | 20 | +12 | Restores (Mag+20) HP to an adjacent ally. | |
C | 15 | +22 | Restores (Mag+10) HP to an ally within range. | |
C | 15 | +17 | Restores all HP to an adjacent ally. | |
C | 3 | +40 | Bring one ally within range adjacent to the user. | |
C | 10 | +20 | Returns allies to normal condition. (Cures sleep, etc.) | |
S | 5 | +10 | Restores all HP and status conditions to all allies. | |
B | 3 | +30 | Halts an enemy's magic for several turns. | |
B | 3 | +35 | Puts an enemy to sleep for several turns. | |
E | 30 | +13 | Once wielded by Tina. Restores (Mag+15) HP to an adjacent ally. | |
C | 5 | +15 | A staff with burning pitch. Grows dimmer each turn. | |
D | 3 | +30 | Unlocks doors. | |
A | 5 | +85 | Moves adjacent allies anywhere within (Mag/2)+5 spaces of user. |
* Exp refers to the amount of level-up experience each cast of the staff will give. All staves (and weapons in general) in Project Ember give 2 WEXP per use.
Status Staves Accuracy
There are three staves that target enemies and inflict various status conditions: Berserk, Silence, and Sleep. The displayed hit of these staves is calculated through the following formula.
\(p = \text{Casting player unit}\)\(e = \text{Target enemy}\)\(D = \text{Tiles to target enemy}\)\(Hit = 30 + 6 * (Mag_{p} - Res_{e}) + Skl_{p} - D\)Note that the part with \(Mag_{p} - Res_{e}\) does not floor at 0, so an enemy with high Res will be really hard to hit with these staves.