Project EmberProject Ember

Magic

All tomes and staves in Project Ember.

Overview

This page shows a general overview of all tomes and staves in Project Ember. Click to an individual tome/staff's page to see full detailed information.

Magic Categories

Magic can be split into the following categories.


Anima

Magic based on the elements.

List of Anima Tomes

Name
Rank
Uses
Mt
Hit
Crt
Rng
Wt
animaC
3089551–24
animaA
5136503–1020
animaS
687503–1020
animaC
20118001–28
animaS
309105101–25
animaA
25158001–29
animaE
4079001–25
animaS
40258551–210
animaPrf
201290101–27
animaD
3598551–27

Light

Magic based on divine light.

List of Light Tomes

Name
Rank
Uses
Mt
Hit
Crt
Rng
Wt
lightS
25189051–29
lightS
402290301–29
lightB
20128551–28
lightPrf
3510100201–29
lightE
30595101–21
lightA
5126503–1020
lightC
2589001–26

Dark

Magic coming from ancient knowledge.

List of Dark Tomes

Name
Rank
Uses
Mt
Hit
Crt
Rng
Wt
darkS
40288551–216
darkPrf
251095201–26
darkA
12555503–1012
darkB
52552003–1012
darkA
18167551–210
darkD
4088001–26
darkC
25107001–29
darkPrf
20128551–27

Staves

Utility magic that does not deal damage.

List of Staves

NameRankUsesExp*Effect
stavesC
15+17Increases an ally's Res. Effect weakens each turn.
stavesB
3+40Sends an enemy into a berserker rage, causing them to attack enemies or allies.
stavesA
8+60Restores (Mag+10) HP to all allies within range.
stavesC
3+40Restores an adjacent ally's weapon to new condition.
stavesE
30+11Restores (Mag+10) HP to an adjacent ally.
stavesD
20+12Restores (Mag+20) HP to an adjacent ally.
stavesC
15+22Restores (Mag+10) HP to an ally within range.
stavesC
15+17Restores all HP to an adjacent ally.
stavesC
3+40Bring one ally within range adjacent to the user.
stavesC
10+20Returns allies to normal condition. (Cures sleep, etc.)
stavesS
5+10Restores all HP and status conditions to all allies.
stavesB
3+30Halts an enemy's magic for several turns.
stavesB
3+35Puts an enemy to sleep for several turns.
stavesE
30+13Once wielded by Tina. Restores (Mag+15) HP to an adjacent ally.
stavesC
5+15A staff with burning pitch. Grows dimmer each turn.
stavesD
3+30Unlocks doors.
stavesA
5+85Moves adjacent allies anywhere within (Mag/2)+5 spaces of user.

* Exp refers to the amount of level-up experience each cast of the staff will give. All staves (and weapons in general) in Project Ember give 2 WEXP per use.

Status Staves Accuracy

There are three staves that target enemies and inflict various status conditions: Berserk, Silence, and Sleep. The displayed hit of these staves is calculated through the following formula.

\(p = \text{Casting player unit}\)\(e = \text{Target enemy}\)\(D = \text{Tiles to target enemy}\)\(Hit = 30 + 6 * (Mag_{p} - Res_{e}) + Skl_{p} - D\)

Note that the part with \(Mag_{p} - Res_{e}\) does not floor at 0, so an enemy with high Res will be really hard to hit with these staves.

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