Items
Overview of items in Project Ember.
Overview
This page shows a general overview of all inventory items in Project Ember. Generally, an item is something in a unit's inventory that is not a weapon, a tome, or a staff. Items typically provide some kind of benefit to the unit that either holds or uses them.
Item Categories
Items can be split into the following categories.
Consumables
Items that you consume on the battlefield for some benefit.
List of Consumables
Name | Effect | Uses | Buy Price |
---|---|---|---|
A medicinal solution that restores 15 HP upon use. | 3 | 300G | |
A powerful solution that restores all HP upon use. | 3 | 3000G | |
A draught that boosts Res. Effect weakens each turn. | 3 | 900G | |
A medicinal solution that cures poison. | 3 | 450G | |
A staff with burning pitch. Grows dimmer each turn. | 5 | 500G | |
Opens doors. | 1 | 50G | |
Opens chests. | 5 | 1500G |
Promotion Items
Items used to change classes.
List of Promotion Items
Name | Effect | Uses | Buy Price |
---|---|---|---|
For pegasus knights and wyvern riders Lv. 10 and up. | 1 | 10000G | |
For magic wielders Lv. 10 and up. | 1 | 10000G | |
For mercenaries, myrmidons, thieves, and axe infantry Lv. 10 and up. | 1 | 10000G | |
For knights, cavaliers, and lords Lv. 10 and up. | 1 | 10000G | |
For archers and nomads Lv. 10 and up. | 1 | 10000G |
Stat Boosters
Items that permanently increase stats.
List of Stat Boosters
Name | Effect | Uses | Buy Price |
---|---|---|---|
Increases max HP by 7. Vanishes after use. | 1 | 8000G | |
Increases strength or magic by 2. Vanishes after use. | 1 | 8000G | |
Increases skill by 2. Vanishes after use. | 1 | 8000G | |
Increases speed by 2. Vanishes after use. | 1 | 8000G | |
Increases luck by 3. Vanishes after use. | 1 | 6000G | |
Increases defense by 2. Vanishes after use. | 1 | 8000G | |
Increases resistance by 2. Vanishes after use. | 1 | 8000G | |
It's so bad... (+2 Con). | 1 | 8000G | |
Increases movement by 2. Vanishes after use. | 1 | 9000G | |
An ancient scroll that boosts all stats. Vanishes after use. | 1 | 48000G |
Gems
Items that can be sold for gold.
List of Gems
Name | Effect | Uses | Buy Price |
---|---|---|---|
The spoils of war, worth 10,000 gold. | 1 | 20000G | |
The spoils of war, worth 5,000 gold. | 1 | 10000G | |
The spoils of war, worth 3,000 gold. | 1 | 6000G | |
Money. Unused in the game. | 1 | — |
Equippable Items
Items that provide benefit while being in a unit's inventory.
List of Equippable Items
Name | Effect | Uses | Buy Price |
---|---|---|---|
Opens doors and chests. Usable only by thieves. | 30 | 2400G | |
Delphi's Amulet. Protects fliers from non-legendary effective damage. | 1 | 5000G | |
If someone with this card stops in a suspicious space... | 1 | 4000G | |
A special card that reduces the cost of all items by half. | 1 | 4000G |
Dragon Items
Items that only dragons can use.
List of Dragon Items
Name | Effect | Uses | Buy Price |
---|---|---|---|
Fae's dragonstone. Effective against dragons. Grants Str +12, Skl +12, Def +15, Res +20. | 50 | — | |
Used by manaketes to transform into ice dragons. Grants HP +4, Str +10, Skl +15, Spd +8, Def +10, Res +15. | — | — | |
Used by the last survivor of the Scouring. Grants HP +10, Str +15, Skl +15, Spd +6, Def +30, Res +30. | — | — | |
Used by manaketes to transform into fire dragons. Grants HP +6, Str +12, Skl +12, Spd +4, Def +20, Res +8. | — | — | |
Demon Dragon only. Unobtainable in a normal playthrough. Click into the item to see full stats. | — | — |